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Module refactoring

master
e-dt 4 years ago
parent
commit
1908abeb57
  1. 2
      src/actor.rs
  2. 9
      src/apr.rs
  3. 3
      src/main.rs

2
src/actor.rs

@ -1,7 +1,5 @@
use ggez::graphics; use ggez::graphics;
#[path = "board.rs"]
mod board;
pub enum ActorPosn { pub enum ActorPosn {
BoardPosn { BoardPosn {

9
src/apr.rs

@ -3,12 +3,9 @@ use ggez::graphics::{self, Color, DrawMode, Mesh, MeshBuilder};
use ggez::input::mouse::{self, MouseButton}; use ggez::input::mouse::{self, MouseButton};
use ggez::{Context, GameResult}; use ggez::{Context, GameResult};
#[path = "actor.rs"] use crate::actor;
mod actor; use crate::behaviour;
#[path = "behaviour.rs"] use crate::board;
mod behaviour;
#[path = "board.rs"]
mod board;
pub struct Apr { pub struct Apr {
board: board::Board, board: board::Board,

3
src/main.rs

@ -4,6 +4,9 @@ use ggez::{ContextBuilder, GameResult};
use std::env; use std::env;
use std::path; use std::path;
mod actor;
mod behaviour;
mod board;
mod apr; mod apr;
fn main() -> GameResult<()> { fn main() -> GameResult<()> {

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