From 7bdfbdd5ecc3a152c0653a2eb8aaa283df0fefa4 Mon Sep 17 00:00:00 2001 From: SilverEmber Date: Fri, 31 Dec 2021 17:47:15 +1100 Subject: [PATCH] cargo format, changed temp_vec to actor_vec, comments --- src/apr.rs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/src/apr.rs b/src/apr.rs index f683ab6..fbce534 100644 --- a/src/apr.rs +++ b/src/apr.rs @@ -48,18 +48,20 @@ impl Apr { pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult { // Load/create resources such as images here. let board = board::make_board(r, c); - let mut temp_vec: Vec = Vec::new(); - for i in 0..r { - temp_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0)); - } - for i in 0..r { - temp_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c-1, 0)); - } + let mut actor_vec: Vec = Vec::new(); + for i in 0..r { + // white side + actor_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0)); + } + for i in 0..r { + // black side + actor_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0)); + } Ok(Apr { grid: make_grid(_ctx, r, c, board.board.as_slice())?, board, should_update_grid: false, - actors: temp_vec, + actors: actor_vec, behaviours: vec![behaviour::Behaviour { moves: vec![(0, 1)], }], //the pawn can go ONE forwards