@ -1,6 +1,5 @@
use ggez::graphics;
pub enum ActorPosn {
BoardPosn {
x: u8,
@ -4,7 +4,7 @@ use ggez::input::mouse::{self, MouseButton};
use ggez::{Context, GameResult};
use crate::actor;
use crate::behaviour;
use crate::board;
pub struct Apr {
@ -5,9 +5,9 @@ use std::env;
use std::path;
mod actor;
mod apr;
mod behaviour;
mod board;
fn main() -> GameResult<()> {
let mut cb = ContextBuilder::new("apruebo", "s1m7u and e-dt");