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cargo format, changed temp_vec to actor_vec, comments

master
SilverEmber 4 years ago
parent
commit
7bdfbdd5ec
  1. 18
      src/apr.rs

18
src/apr.rs

@ -48,18 +48,20 @@ impl Apr {
pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> {
// Load/create resources such as images here.
let board = board::make_board(r, c);
let mut temp_vec: Vec<actor::Actor> = Vec::new();
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c-1, 0));
}
let mut actor_vec: Vec<actor::Actor> = Vec::new();
for i in 0..r {
// white side
actor_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
for i in 0..r {
// black side
actor_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0));
}
Ok(Apr {
grid: make_grid(_ctx, r, c, board.board.as_slice())?,
board,
should_update_grid: false,
actors: temp_vec,
actors: actor_vec,
behaviours: vec![behaviour::Behaviour {
moves: vec![(0, 1)],
}], //the pawn can go ONE forwards

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