From 7f9bf67163800f6f65759c5d8ec51a827fed5419 Mon Sep 17 00:00:00 2001 From: e-dt Date: Fri, 31 Dec 2021 17:35:27 +1100 Subject: [PATCH] Cleanup --- src/apr.rs | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) diff --git a/src/apr.rs b/src/apr.rs index 6ff6adb..ba67c16 100644 --- a/src/apr.rs +++ b/src/apr.rs @@ -48,28 +48,28 @@ impl Apr { pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult { // Load/create resources such as images here. let board = board::make_board(r, c); - let mut actors: Vec = Vec::new(); - for i in 0..r { - actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0)); - } + let mut actors: Vec = Vec::new(); + for i in 0..r { + actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0)); + } Ok(Apr { grid: make_grid(_ctx, r, c, board.board.as_slice())?, board, should_update_grid: false, - actors, + actors, behaviours: vec![behaviour::Behaviour { moves: vec![(0, 1)], }], //the pawn can go ONE forwards }) } - - pub fn make_actor(ctx: &mut Context, img_path: &str, _x: u8, _y: u8, b: u8) -> actor::Actor { - actor::Actor { + + pub fn make_actor(ctx: &mut Context, img_path: &str, _x: u8, _y: u8, b: u8) -> actor::Actor { + actor::Actor { image: graphics::Image::new(ctx, img_path).unwrap(), posn: actor::ActorPosn::BoardPosn { x: _x, y: _y }, behaviour: b, - } - } + } + } pub fn set_colour(&mut self, r: usize, c: usize, col: u8) { //You should only modify self.board through this method. @@ -104,8 +104,7 @@ impl EventHandler for Apr { } actor::ActorPosn::BoardPosn { x, y } => { if mouse::button_pressed(ctx, MouseButton::Left) { - let (posx, posy) = - self.board.closest_square_coords(posn.x, posn.y); + let (posx, posy) = self.board.closest_square_coords(posn.x, posn.y); if posx == x && posy == y { let x = board::START_X + board::BOARD_SQUARE_SIZE * (x as f32); let y = board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32); @@ -128,7 +127,12 @@ impl EventHandler for Apr { let drawparams = graphics::DrawParam::new(); if self.should_update_grid { - self.grid = make_grid(ctx, self.board.row, self.board.col, self.board.board.as_slice())?; + self.grid = make_grid( + ctx, + self.board.row, + self.board.col, + self.board.board.as_slice(), + )?; self.should_update_grid = false; } graphics::draw(ctx, &self.grid, drawparams)?; @@ -141,10 +145,10 @@ impl EventHandler for Apr { ctx, &actor.image, drawparams.dest([ - board::START_X + board::BOARD_SQUARE_SIZE * (x as f32), - board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32), + board::START_X + board::BOARD_SQUARE_SIZE * (x as f32), + board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32), ]), - )?, + )?, } } // Draw code here...