diff --git a/src/main.rs b/src/main.rs index 5b163a7..8c21991 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,38 +1,42 @@ -use ggez::{Context, ContextBuilder, GameResult}; -use ggez::graphics::{self, Color, Mesh, MeshBuilder, DrawMode}; use ggez::event::{self, EventHandler}; - +use ggez::graphics::{self, Color, DrawMode, Mesh, MeshBuilder}; +use ggez::{Context, ContextBuilder, GameResult}; struct Apr { - grid : Mesh, + grid: Mesh, // Your state here... } -fn make_grid(ctx : &mut Context, r: i32, c: i32) -> GameResult { - let start_x : f32 = 20.0; - let start_y : f32 = 20.0; - let size : f32 = 20.0; //compile time constants for now - let mut start_white : bool = true; - +fn make_grid(ctx: &mut Context, r: i32, c: i32) -> GameResult { + let start_x: f32 = 20.0; + let start_y: f32 = 20.0; + let size: f32 = 20.0; //compile time constants for now + let mut start_white: bool = true; + let mut builder = MeshBuilder::new(); - + for row in 0..r { - let mut colour = start_white; - for col in 0..c { - builder.rectangle( - if colour { DrawMode::stroke(1.0) } else { DrawMode::fill() }, - graphics::Rect { - x : start_x + (size * col as f32), - y : start_y + (size * row as f32), - w : size, - h : size - }, - Color::BLACK)?; - colour = !colour; - } - start_white = !start_white; + let mut colour = start_white; + for col in 0..c { + builder.rectangle( + if colour { + DrawMode::stroke(1.0) + } else { + DrawMode::fill() + }, + graphics::Rect { + x: start_x + (size * col as f32), + y: start_y + (size * row as f32), + w: size, + h: size, + }, + Color::BLACK, + )?; + colour = !colour; + } + start_white = !start_white; } - + builder.build(ctx) } @@ -40,28 +44,23 @@ impl Apr { pub fn new(_ctx: &mut Context) -> Apr { // Load/create resources such as images here. Apr { - grid : make_grid(_ctx, 8, 8).unwrap() + grid: make_grid(_ctx, 8, 8).unwrap(), } } - - } - - impl EventHandler for Apr { fn update(&mut self, _ctx: &mut Context) -> GameResult<()> { - - // Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string())) + // Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string())) // Update code here... Ok(()) } fn draw(&mut self, ctx: &mut Context) -> GameResult<()> { graphics::clear(ctx, Color::WHITE); - let drawparams = graphics::DrawParam::new(); + let drawparams = graphics::DrawParam::new(); - graphics::draw(ctx, &self.grid, drawparams)?; + graphics::draw(ctx, &self.grid, drawparams)?; // Draw code here... graphics::present(ctx) }