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@ -139,7 +139,7 @@ impl EventHandler for Apr { |
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if mouse::button_pressed(ctx, MouseButton::Left) { |
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let posx = posn.x; |
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let posy = posn.y; |
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if posx >= self.__test_pawn_x && posx <= self.__test_pawn_x + 20.0 && posy >= self.__test_pawn_y && posy <= self.__test_pawn_y + 20.0 { //In real game don't hardcode size
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if posx >= self.__test_pawn_x && posx <= self.__test_pawn_x + BOARD_SQUARE_SIZE && posy >= self.__test_pawn_y && posy <= self.__test_pawn_y + BOARD_SQUARE_SIZE { |
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self.__test_pawn_h_x = self.__test_pawn_x - posx; |
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self.__test_pawn_h_y = self.__test_pawn_y - posy; |
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self.__test_pawn_held = true; |
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