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Formatting

master
e-dt 4 years ago
parent
commit
d583a13aa0
  1. 14
      src/apr.rs

14
src/apr.rs

@ -48,13 +48,13 @@ impl Apr {
pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> {
// Load/create resources such as images here.
let board = board::make_board(r, c);
let mut temp_vec: Vec<actor::Actor> = Vec::new();
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c-1, 0));
}
let mut temp_vec: Vec<actor::Actor> = Vec::new();
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0));
}
Ok(Apr {
grid: make_grid(_ctx, r, c, board.board.as_slice())?,
board,

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