diff --git a/src/main.rs b/src/main.rs index 39f8bfa..bfc6158 100644 --- a/src/main.rs +++ b/src/main.rs @@ -123,20 +123,20 @@ impl EventHandler for Apr { self.set_colour(r, c, (self.board[r][c] + 1) % 8)?; self.__TEST_state += 1; } - + + let posn = mouse::position(ctx); if self.__test_pawn_held { if !mouse::button_pressed(ctx, MouseButton::Left) { // no long clicking and dragging - let (x, y) = self.closest_square_coords(self.__test_pawn_x, self.__test_pawn_y); + let (x, y) = self.closest_square_coords(posn.x, posn.y); self.__test_pawn_x = x; self.__test_pawn_y = y; + self.__test_pawn_held = false; } else { - let posn = mouse::position(ctx); self.__test_pawn_x = posn.x + self.__test_pawn_h_x; self.__test_pawn_y = posn.y + self.__test_pawn_h_y; } } else { if mouse::button_pressed(ctx, MouseButton::Left) { - let posn = mouse::position(ctx); let posx = posn.x; let posy = posn.y; if posx >= self.__test_pawn_x && posx <= self.__test_pawn_x + 20.0 && posy >= self.__test_pawn_y && posy <= self.__test_pawn_y + 20.0 { //In real game don't hardcode size