@ -1,7 +1,5 @@
use ggez::graphics;
#[path = "board.rs"]
mod board;
pub enum ActorPosn {
BoardPosn {
@ -3,12 +3,9 @@ use ggez::graphics::{self, Color, DrawMode, Mesh, MeshBuilder};
use ggez::input::mouse::{self, MouseButton};
use ggez::{Context, GameResult};
#[path = "actor.rs"]
mod actor;
#[path = "behaviour.rs"]
mod behaviour;
use crate::actor;
use crate::behaviour;
use crate::board;
pub struct Apr {
board: board::Board,
@ -4,6 +4,9 @@ use ggez::{ContextBuilder, GameResult};
use std::env;
use std::path;
mod apr;
fn main() -> GameResult<()> {