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naming

master
e-dt 4 years ago
parent
commit
a8fc5f5637
  1. 8
      src/apr.rs

8
src/apr.rs

@ -48,18 +48,18 @@ impl Apr {
pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> { pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> {
// Load/create resources such as images here. // Load/create resources such as images here.
let board = board::make_board(r, c); let board = board::make_board(r, c);
let mut temp_vec: Vec<actor::Actor> = Vec::new(); let mut actors: Vec<actor::Actor> = Vec::new();
for i in 0..r { for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0)); actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
} }
for i in 0..r { for i in 0..r {
temp_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0)); actors.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0));
} }
Ok(Apr { Ok(Apr {
grid: make_grid(_ctx, r, c, board.board.as_slice())?, grid: make_grid(_ctx, r, c, board.board.as_slice())?,
board, board,
should_update_grid: false, should_update_grid: false,
actors: temp_vec, actors,
behaviours: vec![behaviour::Behaviour { behaviours: vec![behaviour::Behaviour {
moves: vec![(0, 1)], moves: vec![(0, 1)],
}], //the pawn can go ONE forwards }], //the pawn can go ONE forwards

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