2 changed files with 47 additions and 2 deletions
@ -1,3 +1,45 @@ |
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use ggez::{Context, ContextBuilder, GameResult}; |
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use ggez::graphics::{self, Color}; |
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use ggez::event::{self, EventHandler}; |
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fn main() { |
fn main() { |
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println!("Hello, world!"); |
// Make a Context.
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let (mut ctx, event_loop) = ContextBuilder::new("apruebo", "s1m7u and e-dt") |
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.build() |
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.expect("aieee, could not create ggez context!"); |
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// Create an instance of your event handler.
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// Usually, you should provide it with the Context object to
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// use when setting your game up.
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let apr = Apr::new(&mut ctx); |
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// Run!
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event::run(ctx, event_loop, apr); |
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} |
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struct Apr { |
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// Your state here...
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} |
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impl Apr { |
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pub fn new(_ctx: &mut Context) -> Apr { |
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// Load/create resources such as images here.
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Apr { |
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// ...
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} |
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} |
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} |
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impl EventHandler for Apr { |
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fn update(&mut self, _ctx: &mut Context) -> GameResult<()> { |
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Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string())) |
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// Update code here...
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// Ok(())
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} |
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fn draw(&mut self, ctx: &mut Context) -> GameResult<()> { |
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graphics::clear(ctx, Color::WHITE); |
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// Draw code here...
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graphics::present(ctx) |
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} |
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} |
} |
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