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e-dt 4 years ago
parent
commit
b4c908b96c
  1. 3
      Cargo.toml
  2. 44
      src/main.rs

3
Cargo.toml

@ -7,3 +7,6 @@ edition = "2018"
[dependencies] [dependencies]
ggez = "0.7" ggez = "0.7"
[profile.dev.package."*"]
opt-level = 3

44
src/main.rs

@ -1,3 +1,45 @@
use ggez::{Context, ContextBuilder, GameResult};
use ggez::graphics::{self, Color};
use ggez::event::{self, EventHandler};
fn main() { fn main() {
println!("Hello, world!"); // Make a Context.
let (mut ctx, event_loop) = ContextBuilder::new("apruebo", "s1m7u and e-dt")
.build()
.expect("aieee, could not create ggez context!");
// Create an instance of your event handler.
// Usually, you should provide it with the Context object to
// use when setting your game up.
let apr = Apr::new(&mut ctx);
// Run!
event::run(ctx, event_loop, apr);
}
struct Apr {
// Your state here...
}
impl Apr {
pub fn new(_ctx: &mut Context) -> Apr {
// Load/create resources such as images here.
Apr {
// ...
}
}
}
impl EventHandler for Apr {
fn update(&mut self, _ctx: &mut Context) -> GameResult<()> {
Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string()))
// Update code here...
// Ok(())
}
fn draw(&mut self, ctx: &mut Context) -> GameResult<()> {
graphics::clear(ctx, Color::WHITE);
// Draw code here...
graphics::present(ctx)
}
} }

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