|  | @ -3,8 +3,8 @@ use ggez::graphics::{self, Color, DrawMode, Mesh, MeshBuilder}; | 
			
		
	
		
		
			
				
					|  |  | use ggez::{Context, ContextBuilder, GameResult}; |  |  | use ggez::{Context, ContextBuilder, GameResult}; | 
			
		
	
		
		
			
				
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					|  |  | struct Apr { |  |  | struct Apr { | 
			
		
	
		
		
			
				
					
					|  |  |     rows: i32, |  |  |     row: i32, | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |     cols: i32, |  |  |     col: i32, | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					|  |  |     board: Vec<Vec<u8>>, |  |  |     board: Vec<Vec<u8>>, | 
			
		
	
		
		
			
				
					|  |  |     grid: Mesh, |  |  |     grid: Mesh, | 
			
		
	
		
		
			
				
					|  |  |     // Your state here...
 |  |  |     // Your state here...
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					|  | @ -61,8 +61,8 @@ impl Apr { | 
			
		
	
		
		
			
				
					|  |  |         // Load/create resources such as images here.
 |  |  |         // Load/create resources such as images here.
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					|  |  |         let board = make_board(r, c); |  |  |         let board = make_board(r, c); | 
			
		
	
		
		
			
				
					|  |  |         Apr { |  |  |         Apr { | 
			
		
	
		
		
			
				
					
					|  |  |             rows: r, |  |  |             row: r, | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |             cols: c, |  |  |             col: c, | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					|  |  |             grid: make_grid(_ctx, r, c, board.as_slice()).unwrap(), |  |  |             grid: make_grid(_ctx, r, c, board.as_slice()).unwrap(), | 
			
		
	
		
		
			
				
					|  |  |             board: board, |  |  |             board: board, | 
			
		
	
		
		
			
				
					|  |  |             __TEST_state : 0, |  |  |             __TEST_state : 0, | 
			
		
	
	
		
		
			
				
					|  | @ -71,7 +71,7 @@ impl Apr { | 
			
		
	
		
		
			
				
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					|  |  |     fn set_colour(&mut self, ctx : &mut Context, r : usize, c : usize, col : u8) -> GameResult<()> { |  |  |     fn set_colour(&mut self, ctx : &mut Context, r : usize, c : usize, col : u8) -> GameResult<()> { | 
			
		
	
		
		
			
				
					|  |  |         self.board[r][c] = col; |  |  |         self.board[r][c] = col; | 
			
		
	
		
		
			
				
					
					|  |  |         self.grid = make_grid(ctx, self.rows, self.cols, self.board.as_slice())?; |  |  |         self.grid = make_grid(ctx, self.row, self.col, self.board.as_slice())?; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |         Ok(()) |  |  |         Ok(()) | 
			
		
	
		
		
			
				
					|  |  |     } |  |  |     } | 
			
		
	
		
		
			
				
					|  |  | } |  |  | } | 
			
		
	
	
		
		
			
				
					|  | @ -80,10 +80,12 @@ impl EventHandler for Apr { | 
			
		
	
		
		
			
				
					|  |  |     fn update(&mut self, _ctx: &mut Context) -> GameResult<()> { |  |  |     fn update(&mut self, _ctx: &mut Context) -> GameResult<()> { | 
			
		
	
		
		
			
				
					|  |  |         // Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string()))
 |  |  |         // Err(ggez::GameError::CustomError("You done messed up trying to play this game!".to_string()))
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					|  |  |         // Update code here...
 |  |  |         // Update code here...
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					|  |  |         let c = self.__TEST_state % 8; |  |  |         for x in 0..self.row*self.col/5 { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |         let r = (self.__TEST_state / 8) % 8; |  |  |             let c = self.__TEST_state % self.col as usize; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					|  |  |  |  |  |             let r = (self.__TEST_state / self.row as usize) % self.row as usize; | 
			
		
	
		
		
			
				
					|  |  |             self.set_colour(_ctx, r, c, (self.board[r][c] + 1) % 8)?; |  |  |             self.set_colour(_ctx, r, c, (self.board[r][c] + 1) % 8)?; | 
			
		
	
		
		
			
				
					|  |  |             self.__TEST_state += 1; |  |  |             self.__TEST_state += 1; | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					|  |  |         Ok(()) |  |  |         Ok(()) | 
			
		
	
		
		
			
				
					|  |  |     } |  |  |     } | 
			
		
	
		
		
			
				
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					|  | @ -106,7 +108,7 @@ fn main() { | 
			
		
	
		
		
			
				
					|  |  |     // Create an instance of your event handler.
 |  |  |     // Create an instance of your event handler.
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					|  |  |     // Usually, you should provide it with the Context object to
 |  |  |     // Usually, you should provide it with the Context object to
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					|  |  |     // use when setting your game up.
 |  |  |     // use when setting your game up.
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					|  |  |     let apr = Apr::new(&mut ctx, 8, 8); |  |  |     let apr = Apr::new(&mut ctx, 16, 16); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
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					|  |  |     // Run!
 |  |  |     // Run!
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					|  |  |     event::run(ctx, event_loop, apr); |  |  |     event::run(ctx, event_loop, apr); | 
			
		
	
	
		
		
			
				
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