Compare commits

...

4 Commits

Author SHA1 Message Date
e-dt 5f3dac69a5 naming 4 years ago
e-dt a8fc5f5637 naming 4 years ago
e-dt c0fad0dc48 Merge branch 'master' of https://git.e-dt.xyz/e-dt/apruebo 4 years ago
e-dt d583a13aa0 Formatting 4 years ago
  1. 8
      src/apr.rs

8
src/apr.rs

@ -48,20 +48,20 @@ impl Apr {
pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> {
// Load/create resources such as images here.
let board = board::make_board(r, c);
let mut actor_vec: Vec<actor::Actor> = Vec::new();
let mut actors: Vec<actor::Actor> = Vec::new();
for i in 0..r {
// white side
actor_vec.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
for i in 0..r {
// black side
actor_vec.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0));
actors.push(Apr::make_actor(_ctx, "/pawn2.png", i, c - 1, 0));
}
Ok(Apr {
grid: make_grid(_ctx, r, c, board.board.as_slice())?,
board,
should_update_grid: false,
actors: actor_vec,
actors,
behaviours: vec![behaviour::Behaviour {
moves: vec![(0, 1)],
}], //the pawn can go ONE forwards

Loading…
Cancel
Save