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added basic piece struct ig

master
SilverEmber 4 years ago
parent
commit
1553142def
  1. 12
      src/main.rs

12
src/main.rs

@ -28,6 +28,18 @@ struct Apr {
__test_pawn_h_y: f32,
}
struct Piece {
id: u8,
tier: u8,
tile_x: u32,
tile_y: u32,
}
/*
let mut vec: Vec<Piece> = Vec::new();
for i in whateverpiececount {
vec.push(Piece{ id: i, tier: 0, tile_x: i, tile_y: 2 });
}*/
fn make_grid(ctx: &mut Context, r: i32, c: i32, board: &[Vec<u8>]) -> GameResult<Mesh> {
let mut builder = MeshBuilder::new();

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