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@ -28,6 +28,18 @@ struct Apr { |
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__test_pawn_h_y: f32, |
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} |
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struct Piece { |
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id: u8, |
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tier: u8, |
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tile_x: u32, |
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tile_y: u32, |
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} |
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/* |
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let mut vec: Vec<Piece> = Vec::new(); |
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for i in whateverpiececount { |
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vec.push(Piece{ id: i, tier: 0, tile_x: i, tile_y: 2 }); |
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}*/ |
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fn make_grid(ctx: &mut Context, r: i32, c: i32, board: &[Vec<u8>]) -> GameResult<Mesh> { |
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let mut builder = MeshBuilder::new(); |
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