Browse Source

Cleanup

master
e-dt 4 years ago
parent
commit
7f9bf67163
  1. 34
      src/apr.rs

34
src/apr.rs

@ -48,28 +48,28 @@ impl Apr {
pub fn new(_ctx: &mut Context, r: u8, c: u8) -> GameResult<Apr> {
// Load/create resources such as images here.
let board = board::make_board(r, c);
let mut actors: Vec<actor::Actor> = Vec::new();
for i in 0..r {
actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
let mut actors: Vec<actor::Actor> = Vec::new();
for i in 0..r {
actors.push(Apr::make_actor(_ctx, "/pawn.png", i, 0, 0));
}
Ok(Apr {
grid: make_grid(_ctx, r, c, board.board.as_slice())?,
board,
should_update_grid: false,
actors,
actors,
behaviours: vec![behaviour::Behaviour {
moves: vec![(0, 1)],
}], //the pawn can go ONE forwards
})
}
pub fn make_actor(ctx: &mut Context, img_path: &str, _x: u8, _y: u8, b: u8) -> actor::Actor {
actor::Actor {
pub fn make_actor(ctx: &mut Context, img_path: &str, _x: u8, _y: u8, b: u8) -> actor::Actor {
actor::Actor {
image: graphics::Image::new(ctx, img_path).unwrap(),
posn: actor::ActorPosn::BoardPosn { x: _x, y: _y },
behaviour: b,
}
}
}
}
pub fn set_colour(&mut self, r: usize, c: usize, col: u8) {
//You should only modify self.board through this method.
@ -104,8 +104,7 @@ impl EventHandler for Apr {
}
actor::ActorPosn::BoardPosn { x, y } => {
if mouse::button_pressed(ctx, MouseButton::Left) {
let (posx, posy) =
self.board.closest_square_coords(posn.x, posn.y);
let (posx, posy) = self.board.closest_square_coords(posn.x, posn.y);
if posx == x && posy == y {
let x = board::START_X + board::BOARD_SQUARE_SIZE * (x as f32);
let y = board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32);
@ -128,7 +127,12 @@ impl EventHandler for Apr {
let drawparams = graphics::DrawParam::new();
if self.should_update_grid {
self.grid = make_grid(ctx, self.board.row, self.board.col, self.board.board.as_slice())?;
self.grid = make_grid(
ctx,
self.board.row,
self.board.col,
self.board.board.as_slice(),
)?;
self.should_update_grid = false;
}
graphics::draw(ctx, &self.grid, drawparams)?;
@ -141,10 +145,10 @@ impl EventHandler for Apr {
ctx,
&actor.image,
drawparams.dest([
board::START_X + board::BOARD_SQUARE_SIZE * (x as f32),
board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32),
board::START_X + board::BOARD_SQUARE_SIZE * (x as f32),
board::START_Y + board::BOARD_SQUARE_SIZE * (y as f32),
]),
)?,
)?,
}
}
// Draw code here...

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