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@ -47,7 +47,6 @@ struct Actor { |
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behaviour: u8, //index into the behaviours array
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behaviour: u8, //index into the behaviours array
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} |
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} |
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fn make_grid(ctx: &mut Context, r: i32, c: i32, board: &[Vec<u8>]) -> GameResult<Mesh> { |
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fn make_grid(ctx: &mut Context, r: i32, c: i32, board: &[Vec<u8>]) -> GameResult<Mesh> { |
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let mut builder = MeshBuilder::new(); |
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let mut builder = MeshBuilder::new(); |
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